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Ubisoft Montreal

May 2013 — September 2015

   

For Honor

October 2014 — September 2015

I worked as a programmer on For Honor's UI team leading up to the E3 showcase in 2015. In that time I worked mostly on the UI framework used by the team and owned a few UI elements, screens, and experiences.

   

Shape Up

April 2014 — September 2014

I contributed to Shape Up for a short time leading up to launch. Shape Up is a Kinect fitness game that gamifies working out. My contribution was the initial experience - introducing players to the game mechanics, controls and other key information.

   

Watch Dogs

April 2013 — April 2014

Watch Dogs was my first AAA title. I shipped it across Xbox 360, Xbox One, PS3, PS4 and PC.

On Watch Dogs I worked on the UI team primarily optimizing the 3D aspects of the UI for performance and memory. I also had a chance to contribute to some new menus and hud elements. In particular I spent a lot of time working on the large suite of 3D indicators that appear above characters, objects, objectives and so-on.

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