May 2013 — September 2015
October 2014 — September 2015
I worked as a programmer on For Honor's UI team leading up to the E3 showcase in 2015. In that time I worked mostly on the UI framework used by the team and owned a few UI elements, screens, and experiences.
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April 2014 — September 2014
I contributed to Shape Up for a short time leading up to launch. Shape Up is a Kinect fitness game that gamifies working out. My contribution was the initial experience - introducing players to the game mechanics, controls and other key information.
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April 2013 — April 2014
Watch Dogs was my first AAA title. I shipped it across Xbox 360, Xbox One, PS3, PS4 and PC.
On Watch Dogs I worked on the UI team primarily optimizing the 3D aspects of the UI for performance and memory. I also had a chance to contribute to some new menus and hud elements. In particular I spent a lot of time working on the large suite of 3D indicators that appear above characters, objects, objectives and so-on.
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