December 2019 — March 2024
December 2021 — March 2024
At Turn 10 Studios I held the title of Senior Software Engineering Manager and acted as tech lead and principal IC of the ForzaTech security and technology sharing teams.
I was responsible for the anti-cheat, anti-piracy and game security intelligence strategy and implementation on Forza Motorsport. I had also provided leadership in these domains while collaborating with Playground Games on Forza Horizon 5 and Fable.
The technology sharing team I led was a small group of deeply technical engineers finding new ways for Turn 10 and Playground Games to share tech and reduce waste.



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December 2019 – December 2021
At Halo Studios I worked as a software engineer on the gameplay engineering team. On the team I was able to lean on my game engine and systems development experience to get my hands dirty on deep debugging, fixing architecture issues with gameplay systems and reviving old previously-working systems such as co-op.
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